← All Showcase03 / Motion-led prototype

Showcase / Original concept

Signal
Atlas.

A fictional city-operations intelligence site. An original network map moves from atmospheric introduction to inspectable sample decisions.

Explore the working site
Generated illustration of a coastal port and connected city at dusk
Generated illustrative image · Fictional setting, not a customer site or measured city outcome
  • Original concept
  • Scroll narrative
  • Interactive map
  • Next.js / React

01 / Inspect the result

From a signal to a decision.

Scroll from the opening map into the operational explanation, then select mobility, energy, or weather. Each scenario changes both the route visual and the written signal, assessment, and proposed action. All values are sample data.

02 / Design pattern study

Make the metaphor earn its place.

The public SentientX experience ↗ informed the narrative structure: a reversible opening visual, a stable thesis beside changing evidence, and a shift from metaphor to proof to action. Signal Atlas uses its own subject, map, content, and graphic language.

  1. 01 / OPENING

    One visual thread.

    The angular network map connects the opening claim to a concrete model of routes and alerts. A bounded sticky desktop scene lets the map, dot field, and caption card move at different rates with native scroll, then rewind when the reader scrolls back.

  2. 02 / EVIDENCE

    Context stays put.

    A separate bounded desktop split keeps the explanation in view while three evidence cards enter and their illustrations move within the frames. On narrow screens, those beats become a simple reading sequence.

  3. 03 / CHOICE

    A working state.

    The scenario controls turn a cinematic idea into an inspectable interaction. Selected state, signal, assessment, and next action are available as text as well as color.

03 / Visual system

Dark for the question. Light for the answer.

CharcoalAtmosphereIvoryEvidenceLimeActionCyanMobilityAmberEnergyCoralWeather

Jay's Lab ivory, charcoal, Geist, and action lime anchor the page. Scenario colors are semantic accents. Rectilinear panels, hairline dividers, and angular paths make the system feel precise; large documentary imagery makes the abstract network easier to place in a city context.

The opening gives the message and map distinct space. Two bounded sticky desktop chapters carry the map progression and the evidence explanation, followed by a wide image chapter with a moving backdrop and a direct scenario workspace. Mobile stacks headline, map, evidence, image, and controls in reading order without parallax.

04 / Motion score

Scroll sets the pace.

The reference's exact durations and easing curves were not verified. These values are choices for this prototype, made to keep movement measured and reversible.

01 / Entrance

Settle into the scene

The headline settles over about 680ms with cubic-bezier(.22, 1, .36, 1) and a small upward translation. The map caption joins the scroll sequence.

02 / Progression

Follow the scroll

Within a bounded sticky scene, the map translates, rotates, and grows as the dot field drifts and the caption card rises away. Native scroll position is the linear clock; scrolling back restores the earlier composition.

03 / Evidence

Make the cut

Cards enter the light evidence chapter while the figures inside move at a different rate. A stronger image drift creates depth in the photographic chapter; its text stays still. These effects are desktop only.

04 / Selection

Compare scenarios

Route overlays fade in about 240ms; the written decision changes immediately and control colors respond in about 200ms. Controls stay interruptible, and reduced-motion mode keeps a complete static story.

Project status
Fictional public prototype. No city deployment, live feed, or validated operational result.
Skill version
None used. This page and working site were manually assembled; no private Design Skill output was used.
Manual edits
Original copy, network map, scenario content, layout, component styling, scroll progression, and responsive behavior.
Quality and limits
Lab lint, TypeScript, production build, and browser checks cover the public route and desktop/mobile interaction. Keyboard selection and focus were checked. Reduced-motion behavior is implemented in CSS but was not browser-emulated in this review.

Sample data / Generated illustration / No production backend

Inspect the decisions in motion.

Open Signal Atlas ↗